More backend changes - object pooling added
Chess Area » Devlog
Hi there,
Another small update to the prototype is that I added object pooling for my projectiles. It probably won't generate a noticeable difference to players at this point in time but it's good to know and have the technique implemented should I require it further on!
Files
Experimental Grounds build - 16 July 2019.7z 125 MB
Jul 16, 2019
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Chess Area
Just some basic gem collection and fighting chess enemies with sword or projectiles.
More posts
- Other levels have the camera fixes too nowJun 16, 2020
- Small camera updateJun 14, 2020
- New Build with fixed scaleJan 08, 2020
- Loot drop changesJul 28, 2019
- Removed unnecessary loggingJul 18, 2019
- Camera updateJul 10, 2019
- Small update after feedbackJul 07, 2019
- New build: lots of back end changesJun 30, 2019
- New build: fixed UI, changed main levelJun 17, 2019
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