More backend changes - object pooling added


Hi there,

Another small update to the prototype is that I added object pooling for my projectiles. It probably won't generate a noticeable difference to players at this point in time but it's good to know and have the technique implemented should I require it further on!

Files

Experimental Grounds build - 16 July 2019.7z 125 MB
Jul 16, 2019

Get Chess Area

Leave a comment

Log in with itch.io to leave a comment.