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Devlog
Other levels have the camera fixes too now
June 16, 2020
by
Mike B
I have added the small camera fixes to the other levels as well now. Still needs more work though! Also updated the splash screen image to be the main character :)...
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Small camera update
June 14, 2020
by
Mike B
It's been a really long time since I was able to concentrate and work on this hobby project but now there is a small fix to the camera. It still requires quite some work to make it a good camera, but...
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New Build with fixed scale
January 08, 2020
by
Mike B
It has been quite a while since I posted something here. I made some major changes to the prototype. There was a scale issue which has been in it for quite sometime but I finally took the time now to...
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Loot drop changes
July 28, 2019
by
Mike B
Another small update. Previously when you killed the enemies they always dropped the same diamond or potion. Now it is changed already a little bit and it will be futher devloped further on. The rook...
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Removed unnecessary logging
July 18, 2019
by
Mike B
Another really small update to the prototype, went through the project and removed all the logging that wasn't needed (anymore) out of the build. No need to clutter up the output log with data that i...
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More backend changes - object pooling added
July 16, 2019
by
Mike B
Hi there, Another small update to the prototype is that I added object pooling for my projectiles. It probably won't generate a noticeable difference to players at this point in time but it's good to...
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Camera update
July 10, 2019
by
Mike B
Made some small tuning changes to the camera it *should* be a bit better now, you are most welcome to give it a go and leave some feedback!...
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Small update after feedback
July 07, 2019
by
Mike B
Hello! Made following small changes after receiving additional helpful and valuable feedback from KarlGG and A. Durakin (many thanks guys!) the cursor is no longer locked to the center of the screen b...
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New build: lots of back end changes
June 30, 2019
by
Mike B
Spend the last 3 days overhauling the complete prototype project by implementing a Game Manager with the Singleton pattern. I think I managed to have it working in a way that makes sense without break...
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New build: fixed UI, changed main level
June 17, 2019
by
Mike B
A new build with some small changes. Mainly fixed the UI so that the text and health/magic bar or correctly aligned in all the levels. Added a splash screen logo. Changed the opening level. When using...
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Animations added
May 19, 2019
by
Mike B
It has been quite a while since I've done something meaningful on my project. In the last week I rigged my Player character (a cube dude) good enough that I'm able to use Mixamo animations on them. I...
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small additions (new build uploaded)
January 06, 2019
by
Mike B
Made some small additions. 1) In game cheat/debug console, implemented the following https://github.com/Moolt/UnityIngameConsole 2) a basic menu to select the levels 3) the shield can now be used, wel...
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Skybox fix in "ice level (5)"
December 30, 2018
by
Mike B
Fixed the skybox in level 5, the ice level. Keep in mind that since this is still a prototype a lot of basic gameplay is still missing . There's no win conditions, level completion upon defeating all...
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licenses added, 2 extra levels + enemies die now :D
December 29, 2018
by
Mike B
I've added the licenses for the models I've used from Blendswap to the newly uploaded project. Also 2 more levels are added, a swamp level and what will be eventually an ice level. All very basic now...
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Prototype for AK dev discord
December 23, 2018
by
Mike B
It's been a long while since I posted an update here. This build still only contains mainly the most basic things kinda working. I uploaded it here for the fine folks of a discord I'm in to check it o...
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Update 4
April 29, 2018
by
Mike B
- changed input movement, you may need to rebind the keys in the launcher - as promised in the last dev log, added a camera that rotates around the player with huge thanks to Joyce ( https://twitter.c...
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Update 3
April 26, 2018
by
Mike B
only minor stuff - added an extra knight and rook enemy - rook also deals damage now when colliding with it - changed some materials on the gems + their placement Planned for next update: rotationable...
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Update 2
April 21, 2018
by
Mike B
- only small fixes, mostly the terrain textures look better now - spawning of pick ups is now better, it's now at a location where the player can always pick it up - added a water area where the rook...
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Update 1
April 18, 2018
by
Mike B
Made some small updates to the original prototype/tech demo game I made for the Chess Jam. These are the updates: - added 'magic attack' - all enemies can be killed, some are tougher than others - the...
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