Update 1
Made some small updates to the original prototype/tech demo game I made for the Chess Jam.
These are the updates:
- added 'magic attack'
- all enemies can be killed, some are tougher than others - the material/skin colour of the enemy changes upon a certain percentage of damage to give some indication of damage done
- all enemies spawn either a gem or potion, the king spawns a health _upgrade_
- now with less clipping! you should no longer clip through the enemies and also through less off the environment
- you can still fall of the map as I haven't set a boundary for that
- increased the damage done by the fire off the horse
- the bishop now has a basic attack as when you collide with it it will deal damage, other enemies do no damage yet
Files
Get Chess Area
Chess Area
Just some basic gem collection and fighting chess enemies with sword or projectiles.
More posts
- Other levels have the camera fixes too nowJun 16, 2020
- Small camera updateJun 14, 2020
- New Build with fixed scaleJan 08, 2020
- Loot drop changesJul 28, 2019
- Removed unnecessary loggingJul 18, 2019
- More backend changes - object pooling addedJul 16, 2019
- Camera updateJul 10, 2019
- Small update after feedbackJul 07, 2019
- New build: lots of back end changesJun 30, 2019
- New build: fixed UI, changed main levelJun 17, 2019